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Kenny Omega Gives An Update On AEW’s First-Ever Video Game

All Elite Wrestling Executive Vice President, who is part of The Elite and one-half of the AEW World Tag Team Champions Kenny Omega, recently spoke with Tim Adams of CBR and gave an update on AEW’s first-ever video game release.

According to Omega, right now everything is in a very preliminary phase and he can’t talk too much about it, because he really wants to have something of material to show people when the time is right, but they are working at such an incredible pace right now.

This is what Kenny Omega said:

“Oh, absolutely. Right now everything’s in a very preliminary phase.” “I can’t talk too much about it, of course, because I really want to have something of material to show people when the time is right. And we’re working at such an incredible pace right now. I think maybe we’ll have something to show sooner than what people would expect. Not saying anything playable, but at least something to show people.”

Omega then said that he believes there needs to be a sense of being in the ring, that you are controlling your favorite wrestler or controlling your create-a-character. He also said he wants to recapture the sort of fun factor that we used to have back in the day, whether it be WWF WrestleFest, WWF No Mercy, WWF WrestleMania 2000, Virtual Pro Wrestling 1 and 2. Omega then said that at the end of the day, a game needs to be fun.

This is what Kenny Omega said:

“And for me, I believe there needs to be a sense of being in the ring, that you’re controlling your favorite wrestler or controlling your create-a-character.” “But it’s not so much a simulation where the movements are slow. I want to recapture the sort of fun factor that we used to have back in the day, whether it be WWF WrestleFest, WWF No Mercy, WWF WrestleMania 2000, Virtual Pro Wrestling 1 and 2. I want a very simplified system that allows for pick up and playability. However, I want the moves and the structure of the game to be so crisp and the potential for it to be deep, to the point where you can have a match that actually resembles something of a pro wrestling match where the moves look the way they should, the characters move the way they should.”

“But at the end of the day, a game needs to be fun. I want a game where I can take my favorite character and do all of his moves and decimate my opponents. But I want to be able to call over a friend that never games and with a very simple explanation, I want him to be able to pick up a controller and be able to feel like he’s in control of his movements and his destiny as well. I don’t want people to take the literal words from this to assume what the game is going to be like. But one thing I appreciate in a fighting game, like Street Fighter, it’s got a very difficult entry barrier to play at a top level. It’s almost impossible. You can’t be a dude off the street and do it. It takes a lot of practice time and a lot of grinding. You have to be like a math magician on the spot to calculate frames and advantages and all that. When people assume control of their favorite wrestler or their latest creation, I want them to feel like it’s not difficult to do the moves they want to do. I want them to feel like they can perform the way they want to perform.”

AEW referee Aubrey Edwards also confirm that she and Omega are working on the game last month in a interview on the Talk Is Jericho podcast.

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Sanjay Thakur
Sanjay Thakur, a dedicated journalist for the Pro Wrestling News Hub brand since 2019, brings an unparalleled passion and insight to the world of professional wrestling. With his finger constantly on the pulse of WWE and AEW, Sanjay's articles offer in-depth analysis and up-to-the-minute coverage of the industry's most thrilling developments.
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