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Omega Provides Details On Upcoming AEW Console Video Game

Immediately following night one of AEW Dynamite’s New Year’s Smash episode this past Wednesday night, AEW World Champion Kenny Omega hosted the premiere episode of AEW Games’ brand-new 2.Show. AEW talent Kip Sabian joined Kenny Omega as the special guest on the premiere episode.

During the show, Sabian asked Kenny Omega a number of questions on AEW’s upcoming console video game. The most asked and top question was when fans would be able to actually play the game itself.

The AEW World Champion didn’t provide a specific date, but he did say that the people behind the game kind of made a lot of promises and they want the game to not only be fun, but they want it to last for a long time.

Kenny Omega also said that they don’t want to rush into making the video game because when they are rushed, they encounter a lot of bugs and they don’t want that to happen as they want people to be competitive with it.

This is what Kenny Omega said:

“We’ve kind of made a lot of promises, and we want this game to be not only fun, but we want this game to last for a long time.” “We want to make this game legendary … As you know, when games are rushed, they encounter a lot of bugs, they become almost unplayable and become a meme in themselves. We don’t want that to happen. We want people to have fun with this thing. We want people to be competitive with this thing.”

Kenny Omega then talked about a simulation based wrestling game being a huge factor in creating games and that it has a huge fanbase, but it eliminates the fun for people and he would like speed in terms of gameplay and to feel that you are actually in the ring with your opponent.

This is what Kenny Omega said:

“Taking a look at a complete simulation based wrestling game — the first thing that pops into my mind is Fire Pro Wrestling.” “That has a huge fanbase in its own right, however, I think there’s a lot of people that find that when you really take the simulation aspect and ramp it up too high, it eliminates the fun for people who just want to get in the game and mix it up with your buddies, and really feel the speed and the fun that some of the older games were able to provide.”

“Is it going to be a full simulation? No. Do I want the players to feel like — when you’re doing the moves — that you’re controlling the actual wrestling character? Yes, that’s really important. I would expect speed in terms of the arcade play, but moves, countering systems, submissions, all that, to feel like how it would feel if you’re in the ring with your opponent.”

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